Skocz do zawartości

Tworzenie muzyk za pomocą arduino!


Pomocna odpowiedź

@BeeKeyPro witam na forum 🙂 Czym dokładnie jesteś zainteresowany w kontekście muzyki? Jakieś niestandardowej kontrolery, generatory oryginalne instrumenty?

Za pomocą tone() można też silnikami krokowymi sterować i wtedy też wydają różne dźwięki. Youtube jest pełen filmików z orkiestrami złożonymi z takich silników, fajna sprawa.

  • Lubię! 1

@Philip O tak! O to mi właśnie chodzi, jestem dopiero bardzo początkujący w elektronice ale programuję już w arduino. Kilka razy udało mi się stworzyć własną muzykę, ale tak jakoś nie była najlepsza. Jeśli ktoś inny ma jakiś kod z arduino bardzo bym prosił o podzielenie się! :D

(edytowany)
Dnia 11.01.2024 o 13:46, BeeKeyPro napisał:

Jeśli ktoś inny ma jakiś kod z arduino bardzo bym prosił o podzielenie się! 😄

@BeeKeyPro zamieszczam przykładowy kod muzyki z Gwiezdnych Wojen, który kiedyś kilka lat temu zrobiłem. Chciałem go przerobić, aby nie był napisany na delay'ach, ale nigdy nie było czasu, jednakże wartości opóźnień są tam ważne.

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978



void setup() {
  pinMode(17,OUTPUT);
}
void loop() {
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
 
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(350);
  
  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(350);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,46); //fis1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(63);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,44); //f1
  delay(125);
  noTone(17);
  delay(225);

  tone(17,73); //d2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,87); //f2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,82); //e2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(750);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
 
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,87); //f2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,82); //e2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,123); //h2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,110); //a2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(125);
  noTone(17);
  delay(225);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(250);
  noTone(17);
  delay(10000);
}

Pozdrawiam serdecznie

Edytowano przez Philip

@Philip  Woww! Supcio jutro zgram kod na arduino i sprawdzę 🙂

9 godzin temu, Philip napisał:

@BeeKeyPro zamieszczam przykładowy kod muzyki z Gwiezdnych Wojen, który kiedyś kilka lat temu zrobiłem. Chciałem go przerobić, aby nie był napisany na delay'ach, ale nigdy nie było czasu, jednakże wartości opóźnień są tam ważne.

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978



void setup() {
  pinMode(17,OUTPUT);
}
void loop() {
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
 
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(350);
  
  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(350);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,46); //fis1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(63);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(375);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,41); //e1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,44); //f1
  delay(125);
  noTone(17);
  delay(225);

  tone(17,73); //d2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,87); //f2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,82); //e2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(62);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(183);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(750);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,37); //d1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
 
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
 
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);
  
  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,62); //b1
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,65); //c2
  delay(125);
  noTone(17);
  delay(100);
  
  tone(17,55); //a1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(183);
  noTone(17);
  delay(100);

  tone(17,37); //d1
  delay(62);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,65); //c2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,62); //b1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,55); //a1
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,73); //d2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,87); //f2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,82); //e2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,123); //h2
  delay(500);
  noTone(17);
  delay(100);

  tone(17,110); //a2
  delay(250);
  noTone(17);
  delay(100);

  tone(17,98); //g2
  delay(125);
  noTone(17);
  delay(225);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(125);
  noTone(17);
  delay(100);

  tone(17,49); //g1
  delay(250);
  noTone(17);
  delay(10000);
}

Pozdrawiam serdecznie

 

  • Lubię! 1

Bądź aktywny - zaloguj się lub utwórz konto!

Tylko zarejestrowani użytkownicy mogą komentować zawartość tej strony

Utwórz konto w ~20 sekund!

Zarejestruj nowe konto, to proste!

Zarejestruj się »

Zaloguj się

Posiadasz własne konto? Użyj go!

Zaloguj się »
×
×
  • Utwórz nowe...