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Monitory HMI w użytku domowym.


Pomocna odpowiedź

(edytowany)

Cześć, ekran czeka w paczkomacie, a ja walczę z głupotami.

Mam strukturę w main:

struct suplaRel {
    String adres;
    String code;
    String action;
 };
  suplaRel suplaBaza[] = {
    {"https://svrx.supla.org/direct/x", "Fkxx", "open-close"},
    {"https://svrxx.supla.org/direct/x", "xxNQjCm", "open-close"},
    {"https://svrxx.supla.org/direct/x", "Sxxz", "toggle"},
    {"https://svrx.supla.org/direct/x", "xx", "toggle"}
 };

Do której chcę się odnosić w folderze action.c by funkcją:

void action_przycisk(lv_event_t * e){
  lv_obj_t *obj = (lv_obj_t *)lv_event_get_target(e);
......
  else if (obj == objects.rly_1_brama_garaz)
    {
      httpPATCHsupla(suplaBaza[1].adres, suplaBaza[1].code, suplaBaza[1].action);
    }
  ..........

reagować na eventy z wyświetlacza. Przeniosłem więc tą strukturę do action.c i dostaję komunikat:

unknown type name 'String'

już nawet dołożyłem na górze action.c  #include <string.h> jednak nic to nie zmieniło.
 

Edytowano przez SOYER
(edytowany)
2 godziny temu, SOYER napisał:

już nawet dołożyłem na górze action.c  #include <string.h> jednak nic to nie zmieniło.

Mówi, że nie znalazło. Uparłeś się na String, a takie coś masz albo to?

 

Edytowano przez orb777

Nazwa pliku sugeruje że to C a nie C++, czyli nie ma mowy o żadnych "klasach". A string.h jest do funkcji operujących na łańcuchach (np. strcmp) a nie o jakimś typie String i w żaden magiczny sposób nie wrzuci do C konstrukcji której nie ma w języku.

A przy okazji - do c++ (plik .cpp) trzeba dodać

#include <Arduino.h>

bo kompilator nie wróżka.

  • Pomogłeś! 1

Na razie aktualizuję boardy do 3.1 bo miałem jeszcze 3.0.7. 

Trochę(ale tylko trochę) z innej bajki. Uznałem, że linki bezpośrednie to trochę ślepy zaułek i choć przy nim się mnóstwo nauczyłem o GET, POST,PATCH, json i inne super ciekawe rzeczy, to uznałem, że idę w MQTT. Zainstalowałem sobie:

https://mqtt-explorer.com/

wspaniała sprawa, aż moi oczy z orbit wyszły jak się podłączyłem pod brokera supli z moim kontem. Ile tam się dzieje na okrągło na tych moich urządzeniach... głowa mała.

Więc wziąłem zainstalowałem libsa:

https://github.com/knolleary/pubsubclient

i wgrałem przykład. Jednak za chiny ludowe nie mogę się połączyć z serwerem, albo -4, albo -2.

Próbowałem nawet z testowym:

https://test.mosquitto.org/

ale nic, nie wiem dlaczego. 

Wprawdzie robiłem to na esp8266 a tam z szyfrowanymi połączeniami to chyba różnie. 

Spróbuję jeszcze dzisiaj przerobić na nieszyfrowane i połączyć się z testowym mosquito na nieszyfrowane, zobaczymy.

Szkic:

#include <ESP8266WiFi.h>
#include <WiFiClientSecure.h>
#include <PubSubClient.h>

// Update these with values suitable for your network.

const char* ssid = "WWWxxx";
const char* password = "x";
const char* mqtt_server = "mqttx.supla.org";
const char* mqtt_user = "xx";
const char* mqtt_pass = "xx";
     WiFiClientSecure client1;
// client1.setInsecure();
PubSubClient client(client1);

unsigned long lastMsg = 0;
#define MSG_BUFFER_SIZE  (50)
char msg[MSG_BUFFER_SIZE];
int value = 0;

void setup_wifi() {

  delay(10);
  // We start by connecting to a WiFi network
  Serial.println();
  Serial.print("Connecting to ");
  Serial.println(ssid);

  WiFi.mode(WIFI_STA);
  WiFi.begin(ssid, password);
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }

  randomSeed(micros());
}

void callback(char* topic, byte* payload, unsigned int length) {
  Serial.print("Message arrived [");
  Serial.print(topic);
  Serial.print("] ");
  for (int i = 0; i < length; i++) {
    Serial.print((char)payload[i]);
  }
  Serial.println();

  // Switch on the LED if an 1 was received as first character
  if ((char)payload[0] == '1') {
    digitalWrite(BUILTIN_LED, LOW);   // Turn the LED on (Note that LOW is the voltage level
    // but actually the LED is on; this is because
    // it is active low on the ESP-01)
  } else {
    digitalWrite(BUILTIN_LED, HIGH);  // Turn the LED off by making the voltage HIGH
  }

}

void reconnect() {
  // Loop until we're reconnected
  while (!client.connected()) {

    Serial.print("Attempting MQTT connection...");
    // Create a random client ID
    String clientId = "ESP8266Client-";
    clientId += String(random(0xffff), HEX);
    // Attempt to connect
    if (client.connect(clientId.c_str(), mqtt_user, mqtt_pass)) {
      Serial.println("connected");
      // Once connected, publish an announcement...
      client.publish("outTopic", "hello world");
      // ... and resubscribe
      client.subscribe("inTopic");
    } else {
      Serial.print("failed, rc=");
      Serial.print(client.state());
      Serial.println(" try again in 5 seconds");
      // Wait 5 seconds before retrying
      delay(5000);
    }
  }
}

void setup() {
  pinMode(BUILTIN_LED, OUTPUT);     // Initialize the BUILTIN_LED pin as an output
  Serial.begin(9600);
  setup_wifi();
  client.setServer(mqtt_server, 8883);
  client.setCallback(callback);
}

void loop() {

  if (!client.connected()) {
    reconnect();
  }
  client.loop();


}

 

1 godzinę temu, SOYER napisał:

Na razie aktualizuję boardy do 3.1 bo miałem jeszcze 3.0.7. 

Trochę(ale tylko trochę) z innej bajki. Uznałem, że linki bezpośrednie to trochę ślepy zaułek i choć przy nim się mnóstwo nauczyłem o GET, POST,PATCH, json i inne super ciekawe rzeczy, to uznałem, że idę w MQTT. Zainstalowałem sobie:

https://mqtt-explorer.com/

wspaniała sprawa, aż moi oczy z orbit wyszły jak się podłączyłem pod brokera supli z moim kontem. Ile tam się dzieje na okrągło na tych moich urządzeniach... głowa mała.

Więc wziąłem zainstalowałem libsa:

https://github.com/knolleary/pubsubclient

i wgrałem przykład. Jednak za chiny ludowe nie mogę się połączyć z serwerem, albo -4, albo -2.

Próbowałem nawet z testowym:

https://test.mosquitto.org/

ale nic, nie wiem dlaczego. 

Wprawdzie robiłem to na esp8266 a tam z szyfrowanymi połączeniami to chyba różnie. 

Spróbuję jeszcze dzisiaj przerobić na nieszyfrowane i połączyć się z testowym mosquito na nieszyfrowane, zobaczymy.

Szkic:

#include <ESP8266WiFi.h>
#include <WiFiClientSecure.h>
#include <PubSubClient.h>

// Update these with values suitable for your network.

const char* ssid = "WWWxxx";
const char* password = "x";
const char* mqtt_server = "mqttx.supla.org";
const char* mqtt_user = "xx";
const char* mqtt_pass = "xx";
     WiFiClientSecure client1;
// client1.setInsecure();
PubSubClient client(client1);

unsigned long lastMsg = 0;
#define MSG_BUFFER_SIZE  (50)
char msg[MSG_BUFFER_SIZE];
int value = 0;

void setup_wifi() {

  delay(10);
  // We start by connecting to a WiFi network
  Serial.println();
  Serial.print("Connecting to ");
  Serial.println(ssid);

  WiFi.mode(WIFI_STA);
  WiFi.begin(ssid, password);
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }

  randomSeed(micros());
}

void callback(char* topic, byte* payload, unsigned int length) {
  Serial.print("Message arrived [");
  Serial.print(topic);
  Serial.print("] ");
  for (int i = 0; i < length; i++) {
    Serial.print((char)payload[i]);
  }
  Serial.println();

  // Switch on the LED if an 1 was received as first character
  if ((char)payload[0] == '1') {
    digitalWrite(BUILTIN_LED, LOW);   // Turn the LED on (Note that LOW is the voltage level
    // but actually the LED is on; this is because
    // it is active low on the ESP-01)
  } else {
    digitalWrite(BUILTIN_LED, HIGH);  // Turn the LED off by making the voltage HIGH
  }

}

void reconnect() {
  // Loop until we're reconnected
  while (!client.connected()) {

    Serial.print("Attempting MQTT connection...");
    // Create a random client ID
    String clientId = "ESP8266Client-";
    clientId += String(random(0xffff), HEX);
    // Attempt to connect
    if (client.connect(clientId.c_str(), mqtt_user, mqtt_pass)) {
      Serial.println("connected");
      // Once connected, publish an announcement...
      client.publish("outTopic", "hello world");
      // ... and resubscribe
      client.subscribe("inTopic");
    } else {
      Serial.print("failed, rc=");
      Serial.print(client.state());
      Serial.println(" try again in 5 seconds");
      // Wait 5 seconds before retrying
      delay(5000);
    }
  }
}

void setup() {
  pinMode(BUILTIN_LED, OUTPUT);     // Initialize the BUILTIN_LED pin as an output
  Serial.begin(9600);
  setup_wifi();
  client.setServer(mqtt_server, 8883);
  client.setCallback(callback);
}

void loop() {

  if (!client.connected()) {
    reconnect();
  }
  client.loop();


}

 

Gdybyś tylko czytał ze zrozumieniem co Ci ludzie dają ... masz działający przykład na moim githubie

@_LM_ help,

mam zwykły zielony, pojedynczy ekran w eez z napisem hello world.

Szkic cały wygenerowany, w main mam:

#include <lvgl.h> //https://github.com/lvgl/lvgl
#include "ui.h"
#include <LovyanGFX.hpp> //https://github.com/lovyan03/LovyanGFX/tree/master
//#if LV_USE_TFT_ESPI
//#include <TFT_eSPI.h>
//#endif

static uint32_t my_tick(void)
{
    return millis();
}
  
void setup() {
  Serial.begin(9600);
  lv_init();
  lv_tick_set_cb(my_tick);
  ui_init();
}

void loop() {
  lv_task_handler(); /* Let LVGL do its work. */
  ui_tick();
}

lv.conf:

/**
 * @file lv_conf.h
 * Configuration file for v9.2.0
 */

/*
 * Copy this file as `lv_conf.h`
 * 1. simply next to the `lvgl` folder
 * 2. or any other places and
 *    - define `LV_CONF_INCLUDE_SIMPLE`
 *    - add the path as include path
 */

/* clang-format off */
#if 1 /*Set it to "1" to enable content*/ //korekta

#ifndef LV_CONF_H
#define LV_CONF_H

/*If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
#if  0 && defined(__ASSEMBLY__)
#include "my_include.h"
#endif

/*====================
   COLOR SETTINGS
 *====================*/

/*Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/
#define LV_COLOR_DEPTH 16

/*=========================
   STDLIB WRAPPER SETTINGS
 *=========================*/

/* Possible values
 * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
 * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
 * - LV_STDLIB_MICROPYTHON: MicroPython implementation
 * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
 * - LV_STDLIB_CUSTOM:      Implement the functions externally
 */
#define LV_USE_STDLIB_MALLOC    LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_STRING    LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_SPRINTF   LV_STDLIB_BUILTIN

#define LV_STDINT_INCLUDE       <stdint.h>
#define LV_STDDEF_INCLUDE       <stddef.h>
#define LV_STDBOOL_INCLUDE      <stdbool.h>
#define LV_INTTYPES_INCLUDE     <inttypes.h>
#define LV_LIMITS_INCLUDE       <limits.h>
#define LV_STDARG_INCLUDE       <stdarg.h>

#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
    /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
    #define LV_MEM_SIZE (32 * 1024U)          /*[bytes]*/

    /*Size of the memory expand for `lv_malloc()` in bytes*/
    #define LV_MEM_POOL_EXPAND_SIZE 0

    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
    #define LV_MEM_ADR 0     /*0: unused*/
    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif
#endif  /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/

/*====================
   HAL SETTINGS
 *====================*/

/*Default display refresh, input device read and animation step period.*/
#define LV_DEF_REFR_PERIOD  33      /*[ms]*/

/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
 *(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130     /*[px/inch]*/

/*=================
 * OPERATING SYSTEM
 *=================*/
/*Select an operating system to use. Possible options:
 * - LV_OS_NONE
 * - LV_OS_PTHREAD
 * - LV_OS_FREERTOS
 * - LV_OS_CMSIS_RTOS2
 * - LV_OS_RTTHREAD
 * - LV_OS_WINDOWS
 * - LV_OS_MQX
 * - LV_OS_CUSTOM */
#define LV_USE_OS   LV_OS_NONE

#if LV_USE_OS == LV_OS_CUSTOM
    #define LV_OS_CUSTOM_INCLUDE <stdint.h>
#endif

/*========================
 * RENDERING CONFIGURATION
 *========================*/

/*Align the stride of all layers and images to this bytes*/
#define LV_DRAW_BUF_STRIDE_ALIGN                1

/*Align the start address of draw_buf addresses to this bytes*/
#define LV_DRAW_BUF_ALIGN                       4

/*Using matrix for transformations.
 *Requirements:
    `LV_USE_MATRIX = 1`.
    The rendering engine needs to support 3x3 matrix transformations.*/
#define LV_DRAW_TRANSFORM_USE_MATRIX            0

/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
 * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
 * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
 * and can't be drawn in chunks. */

/*The target buffer size for simple layer chunks.*/
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE    (24 * 1024)   /*[bytes]*/

/* The stack size of the drawing thread.
 * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
 */
#define LV_DRAW_THREAD_STACK_SIZE    (8 * 1024)   /*[bytes]*/

#define LV_USE_DRAW_SW 1
#if LV_USE_DRAW_SW == 1

	/*
	 * Selectively disable color format support in order to reduce code size.
	 * NOTE: some features use certain color formats internally, e.g.
	 * - gradients use RGB888
	 * - bitmaps with transparency may use ARGB8888
	 */

	#define LV_DRAW_SW_SUPPORT_RGB565		1
	#define LV_DRAW_SW_SUPPORT_RGB565A8		1
	#define LV_DRAW_SW_SUPPORT_RGB888		1
	#define LV_DRAW_SW_SUPPORT_XRGB8888		1
	#define LV_DRAW_SW_SUPPORT_ARGB8888		1
	#define LV_DRAW_SW_SUPPORT_L8			1
	#define LV_DRAW_SW_SUPPORT_AL88			1
	#define LV_DRAW_SW_SUPPORT_A8			1
	#define LV_DRAW_SW_SUPPORT_I1			1

	/* Set the number of draw unit.
     * > 1 requires an operating system enabled in `LV_USE_OS`
     * > 1 means multiple threads will render the screen in parallel */
    #define LV_DRAW_SW_DRAW_UNIT_CNT    1

    /* Use Arm-2D to accelerate the sw render */
    #define LV_USE_DRAW_ARM2D_SYNC      0

    /* Enable native helium assembly to be compiled */
    #define LV_USE_NATIVE_HELIUM_ASM    0

    /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only
     * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */
    #define LV_DRAW_SW_COMPLEX          1

    #if LV_DRAW_SW_COMPLEX == 1
        /*Allow buffering some shadow calculation.
        *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
        *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
        #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0

        /* Set number of maximally cached circle data.
        * The circumference of 1/4 circle are saved for anti-aliasing
        * radius * 4 bytes are used per circle (the most often used radiuses are saved)
        * 0: to disable caching */
        #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
    #endif

    #define  LV_USE_DRAW_SW_ASM     LV_DRAW_SW_ASM_NONE

    #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
        #define  LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
    #endif

    /* Enable drawing complex gradients in software: linear at an angle, radial or conical */
    #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS    0
#endif

/* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
#define LV_USE_DRAW_VGLITE 0

#if LV_USE_DRAW_VGLITE
    /* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
    #define LV_USE_VGLITE_BLIT_SPLIT 0

    #if LV_USE_OS
        /* Use additional draw thread for VG-Lite processing.*/
        #define LV_USE_VGLITE_DRAW_THREAD 1

        #if LV_USE_VGLITE_DRAW_THREAD
            /* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
            #define LV_USE_VGLITE_DRAW_ASYNC 1
        #endif
    #endif

    /* Enable VGLite asserts. */
    #define LV_USE_VGLITE_ASSERT 0
#endif

/* Use NXP's PXP on iMX RTxxx platforms. */
#define LV_USE_DRAW_PXP 0

#if LV_USE_DRAW_PXP
    #if LV_USE_OS
        /* Use additional draw thread for PXP processing.*/
        #define LV_USE_PXP_DRAW_THREAD 1
    #endif

    /* Enable PXP asserts. */
    #define LV_USE_PXP_ASSERT 0
#endif

/* Use Renesas Dave2D on RA  platforms. */
#define LV_USE_DRAW_DAVE2D 0

/* Draw using cached SDL textures*/
#define LV_USE_DRAW_SDL 0

/* Use VG-Lite GPU. */
#define LV_USE_DRAW_VG_LITE 0

#if LV_USE_DRAW_VG_LITE
    /* Enable VG-Lite custom external 'gpu_init()' function */
    #define LV_VG_LITE_USE_GPU_INIT 0

    /* Enable VG-Lite assert. */
    #define LV_VG_LITE_USE_ASSERT 0

    /* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
    #define LV_VG_LITE_FLUSH_MAX_COUNT 8

    /* Enable border to simulate shadow
     * NOTE: which usually improves performance,
     * but does not guarantee the same rendering quality as the software. */
    #define LV_VG_LITE_USE_BOX_SHADOW 0

    /* VG-Lite gradient maximum cache number.
     * NOTE: The memory usage of a single gradient image is 4K bytes.
     */
    #define LV_VG_LITE_GRAD_CACHE_CNT 32

    /* VG-Lite stroke maximum cache number.
     */
    #define LV_VG_LITE_STROKE_CACHE_CNT 32

#endif

/*=======================
 * FEATURE CONFIGURATION
 *=======================*/

/*-------------
 * Logging
 *-----------*/

/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG

    /*How important log should be added:
    *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
    *LV_LOG_LEVEL_INFO        Log important events
    *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
    *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
    *LV_LOG_LEVEL_USER        Only logs added by the user
    *LV_LOG_LEVEL_NONE        Do not log anything*/
    #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

    /*1: Print the log with 'printf';
    *0: User need to register a callback with `lv_log_register_print_cb()`*/
    #define LV_LOG_PRINTF 0

    /*Set callback to print the logs.
     *E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`
     *Can be overwritten by `lv_log_register_print_cb`*/
    //#define LV_LOG_PRINT_CB

    /*1: Enable print timestamp;
     *0: Disable print timestamp*/
    #define LV_LOG_USE_TIMESTAMP 1

    /*1: Print file and line number of the log;
     *0: Do not print file and line number of the log*/
    #define LV_LOG_USE_FILE_LINE 1


    /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
    #define LV_LOG_TRACE_MEM        1
    #define LV_LOG_TRACE_TIMER      1
    #define LV_LOG_TRACE_INDEV      1
    #define LV_LOG_TRACE_DISP_REFR  1
    #define LV_LOG_TRACE_EVENT      1
    #define LV_LOG_TRACE_OBJ_CREATE 1
    #define LV_LOG_TRACE_LAYOUT     1
    #define LV_LOG_TRACE_ANIM       1
    #define LV_LOG_TRACE_CACHE      1

#endif  /*LV_USE_LOG*/

/*-------------
 * Asserts
 *-----------*/

/*Enable asserts if an operation is failed or an invalid data is found.
 *If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/

/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1);   /*Halt by default*/

/*-------------
 * Debug
 *-----------*/

/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0

/*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
#define LV_USE_LAYER_DEBUG 0

/*1: Draw overlays with different colors for each draw_unit's tasks.
 *Also add the index number of the draw unit on white background.
 *For layers add the index number of the draw unit on black background.*/
#define LV_USE_PARALLEL_DRAW_DEBUG 0

/*-------------
 * Others
 *-----------*/

#define LV_ENABLE_GLOBAL_CUSTOM 0
#if LV_ENABLE_GLOBAL_CUSTOM
    /*Header to include for the custom 'lv_global' function"*/
    #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
#endif

/*Default cache size in bytes.
 *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory.
 *If size is not set to 0, the decoder will fail to decode when the cache is full.
 *If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/
#define LV_CACHE_DEF_SIZE       0

/*Default number of image header cache entries. The cache is used to store the headers of images
 *The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/
#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0

/*Number of stops allowed per gradient. Increase this to allow more stops.
 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS   2

/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS  0

/* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */
#define LV_OBJ_STYLE_CACHE      0

/* Add `id` field to `lv_obj_t` */
#define LV_USE_OBJ_ID           0

/* Automatically assign an ID when obj is created */
#define LV_OBJ_ID_AUTO_ASSIGN   LV_USE_OBJ_ID

/*Use the builtin obj ID handler functions:
* - lv_obj_assign_id:       Called when a widget is created. Use a separate counter for each widget class as an ID.
* - lv_obj_id_compare:      Compare the ID to decide if it matches with a requested value.
* - lv_obj_stringify_id:    Return e.g. "button3"
* - lv_obj_free_id:         Does nothing, as there is no memory allocation  for the ID.
* When disabled these functions needs to be implemented by the user.*/
#define LV_USE_OBJ_ID_BUILTIN   1

/*Use obj property set/get API*/
#define LV_USE_OBJ_PROPERTY 0

/*Enable property name support*/
#define LV_USE_OBJ_PROPERTY_NAME 1

/* VG-Lite Simulator */
/*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
#define LV_USE_VG_LITE_THORVG  0

#if LV_USE_VG_LITE_THORVG

    /*Enable LVGL's blend mode support*/
    #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0

    /*Enable YUV color format support*/
    #define LV_VG_LITE_THORVG_YUV_SUPPORT 0

    /*Enable Linear gradient extension support*/
    #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0

    /*Enable 16 pixels alignment*/
    #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1

    /*Buffer address alignment*/
    #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64

    /*Enable multi-thread render*/
    #define LV_VG_LITE_THORVG_THREAD_RENDER 0

#endif

/*=====================
 *  COMPILER SETTINGS
 *====================*/

/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0

/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC

/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER

/*Define a custom attribute to `lv_display_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY

/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
 * E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN

/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST

/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY

/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM

/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *should also appear on LVGL binding API such as MicroPython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/

/*Prefix all global extern data with this*/
#define LV_ATTRIBUTE_EXTERN_DATA

/* Use `float` as `lv_value_precise_t` */
#define LV_USE_FLOAT            0

/*Enable matrix support
 *Requires `LV_USE_FLOAT = 1`*/
#define LV_USE_MATRIX           0

/*Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default*/
#define LV_USE_PRIVATE_API		0

/*==================
 *   FONT USAGE
 *===================*/

/*Montserrat fonts with ASCII range and some symbols using bpp = 4
 *https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8  0
#define LV_FONT_MONTSERRAT_10 1
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 1//korekta
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0

/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_14_CJK            0  /*1000 most common CJK radicals*/
#define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/

/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8  0
#define LV_FONT_UNSCII_16 0

/*Optionally declare custom fonts here.
 *You can use these fonts as default font too and they will be available globally.
 *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE

/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14

/*Enable handling large font and/or fonts with a lot of characters.
 *The limit depends on the font size, font face and bpp.
 *Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0

/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0

/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1

/*=================
 *  TEXT SETTINGS
 *=================*/

/**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"

/*If a word is at least this long, will break wherever "prettiest"
 *To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/*Minimum number of characters in a long word to put on a line before a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/*Minimum number of characters in a long word to put on a line after a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
 *The direction will be processed according to the Unicode Bidirectional Algorithm:
 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
    /*Set the default direction. Supported values:
    *`LV_BASE_DIR_LTR` Left-to-Right
    *`LV_BASE_DIR_RTL` Right-to-Left
    *`LV_BASE_DIR_AUTO` detect texts base direction*/
    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif

/*Enable Arabic/Persian processing
 *In these languages characters should be replaced with another form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*==================
 * WIDGETS
 *================*/

/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/

#define LV_WIDGETS_HAS_DEFAULT_VALUE  1

#define LV_USE_ANIMIMG    1

#define LV_USE_ARC        1

#define LV_USE_BAR        1

#define LV_USE_BUTTON        1

#define LV_USE_BUTTONMATRIX  1

#define LV_USE_CALENDAR   1
#if LV_USE_CALENDAR
    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
    #if LV_CALENDAR_WEEK_STARTS_MONDAY
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
    #else
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
    #endif

    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
    #define LV_USE_CALENDAR_HEADER_ARROW 1
    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
    #define LV_USE_CALENDAR_CHINESE 0
#endif  /*LV_USE_CALENDAR*/

#define LV_USE_CANVAS     1

#define LV_USE_CHART      1

#define LV_USE_CHECKBOX   1

#define LV_USE_DROPDOWN   1   /*Requires: lv_label*/

#define LV_USE_IMAGE      1   /*Requires: lv_label*/

#define LV_USE_IMAGEBUTTON     1

#define LV_USE_KEYBOARD   1

#define LV_USE_LABEL      1
#if LV_USE_LABEL
    #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
    #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
    #define LV_LABEL_WAIT_CHAR_COUNT 3  /*The count of wait chart*/
#endif

#define LV_USE_LED        1

#define LV_USE_LINE       1

#define LV_USE_LIST       1

#define LV_USE_LOTTIE     0  /*Requires: lv_canvas, thorvg */

#define LV_USE_MENU       1

#define LV_USE_MSGBOX     1

#define LV_USE_ROLLER     1   /*Requires: lv_label*/

#define LV_USE_SCALE      1

#define LV_USE_SLIDER     1   /*Requires: lv_bar*/

#define LV_USE_SPAN       1
#if LV_USE_SPAN
    /*A line text can contain maximum num of span descriptor */
    #define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif

#define LV_USE_SPINBOX    1

#define LV_USE_SPINNER    1

#define LV_USE_SWITCH     1

#define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
#endif

#define LV_USE_TABLE      1

#define LV_USE_TABVIEW    1

#define LV_USE_TILEVIEW   1

#define LV_USE_WIN        1

/*==================
 * THEMES
 *==================*/

/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT

    /*0: Light mode; 1: Dark mode*/
    #define LV_THEME_DEFAULT_DARK 0

    /*1: Enable grow on press*/
    #define LV_THEME_DEFAULT_GROW 1

    /*Default transition time in [ms]*/
    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/

/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_SIMPLE 1

/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1

/*==================
 * LAYOUTS
 *==================*/

/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1

/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1

/*====================
 * 3RD PARTS LIBRARIES
 *====================*/

/*File system interfaces for common APIs */

/*Setting a default driver letter allows skipping the driver prefix in filepaths*/
#define LV_FS_DEFAULT_DRIVE_LETTER '\0'

/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0//
#if LV_USE_FS_STDIO
    #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
    #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
    #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
    #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for memory-mapped file access. */
#define LV_USE_FS_MEMFS 0
#if LV_USE_FS_MEMFS
    #define LV_FS_MEMFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif

/*API for LittleFs. */
#define LV_USE_FS_LITTLEFS 0
#if LV_USE_FS_LITTLEFS
    #define LV_FS_LITTLEFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif

/*API for Arduino LittleFs. */
#define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
#if LV_USE_FS_ARDUINO_ESP_LITTLEFS
    #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif

/*API for Arduino Sd. */
#define LV_USE_FS_ARDUINO_SD 0
#if LV_USE_FS_ARDUINO_SD
    #define LV_FS_ARDUINO_SD_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif

/*LODEPNG decoder library*/
#define LV_USE_LODEPNG 1//korekta

/*PNG decoder(libpng) library*/
#define LV_USE_LIBPNG 0

/*BMP decoder library*/
#define LV_USE_BMP 0

/* JPG + split JPG decoder library.
 * Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_TJPGD 0

/* libjpeg-turbo decoder library.
 * Supports complete JPEG specifications and high-performance JPEG decoding. */
#define LV_USE_LIBJPEG_TURBO 0

/*GIF decoder library*/
#define LV_USE_GIF 0
#if LV_USE_GIF
    /*GIF decoder accelerate*/
    #define LV_GIF_CACHE_DECODE_DATA 0
#endif


/*Decode bin images to RAM*/
#define LV_BIN_DECODER_RAM_LOAD 0

/*RLE decompress library*/
#define LV_USE_RLE 0

/*QR code library*/
#define LV_USE_QRCODE 0

/*Barcode code library*/
#define LV_USE_BARCODE 0

/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
    /*Let FreeType to use LVGL memory and file porting*/
    #define LV_FREETYPE_USE_LVGL_PORT 0

    /*Cache count of the glyphs in FreeType. It means the number of glyphs that can be cached.
     *The higher the value, the more memory will be used.*/
    #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
#endif

/* Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
    /* Enable loading TTF data from files */
    #define LV_TINY_TTF_FILE_SUPPORT 0
    #define LV_TINY_TTF_CACHE_GLYPH_CNT 256
#endif

/*Rlottie library*/
#define LV_USE_RLOTTIE 0

/*Enable Vector Graphic APIs
 *Requires `LV_USE_MATRIX = 1`*/
#define LV_USE_VECTOR_GRAPHIC  0

/* Enable ThorVG (vector graphics library) from the src/libs folder */
#define LV_USE_THORVG_INTERNAL 0

/* Enable ThorVG by assuming that its installed and linked to the project */
#define LV_USE_THORVG_EXTERNAL 0

/*Use lvgl built-in LZ4 lib*/
#define LV_USE_LZ4_INTERNAL  0

/*Use external LZ4 library*/
#define LV_USE_LZ4_EXTERNAL  0

/*FFmpeg library for image decoding and playing videos
 *Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
    /*Dump input information to stderr*/
    #define LV_FFMPEG_DUMP_FORMAT 0
#endif

/*==================
 * OTHERS
 *==================*/

/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0

/*1: Enable system monitor component*/
#define LV_USE_SYSMON   0
#if LV_USE_SYSMON
    /*Get the idle percentage. E.g. uint32_t my_get_idle(void);*/
    #define LV_SYSMON_GET_IDLE lv_timer_get_idle

    /*1: Show CPU usage and FPS count
     * Requires `LV_USE_SYSMON = 1`*/
    #define LV_USE_PERF_MONITOR 0
    #if LV_USE_PERF_MONITOR
        #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT

        /*0: Displays performance data on the screen, 1: Prints performance data using log.*/
        #define LV_USE_PERF_MONITOR_LOG_MODE 0
    #endif

    /*1: Show the used memory and the memory fragmentation
     * Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
     * Requires `LV_USE_SYSMON = 1`*/
    #define LV_USE_MEM_MONITOR 0
    #if LV_USE_MEM_MONITOR
        #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
    #endif

#endif /*LV_USE_SYSMON*/

/*1: Enable the runtime performance profiler*/
#define LV_USE_PROFILER 0
#if LV_USE_PROFILER
    /*1: Enable the built-in profiler*/
    #define LV_USE_PROFILER_BUILTIN 1
    #if LV_USE_PROFILER_BUILTIN
        /*Default profiler trace buffer size*/
        #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /*[bytes]*/
    #endif

    /*Header to include for the profiler*/
    #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"

    /*Profiler start point function*/
    #define LV_PROFILER_BEGIN    LV_PROFILER_BUILTIN_BEGIN

    /*Profiler end point function*/
    #define LV_PROFILER_END      LV_PROFILER_BUILTIN_END

    /*Profiler start point function with custom tag*/
    #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG

    /*Profiler end point function with custom tag*/
    #define LV_PROFILER_END_TAG   LV_PROFILER_BUILTIN_END_TAG
#endif

/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0

/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0

/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0

/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0

/*1: Enable an observer pattern implementation*/
#define LV_USE_OBSERVER 1

/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
    /*1: Use default thesaurus*/
    /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus*/
    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
    /*Set the maximum number of candidate panels that can be displayed*/
    /*This needs to be adjusted according to the size of the screen*/
    #define LV_IME_PINYIN_CAND_TEXT_NUM 6

    /*Use 9 key input(k9)*/
    #define LV_IME_PINYIN_USE_K9_MODE      1
    #if LV_IME_PINYIN_USE_K9_MODE == 1
        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
    #endif /*LV_IME_PINYIN_USE_K9_MODE*/
#endif

/*1: Enable file explorer*/
/*Requires: lv_table*/
#define LV_USE_FILE_EXPLORER                     0
#if LV_USE_FILE_EXPLORER
    /*Maximum length of path*/
    #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
    /*Quick access bar, 1:use, 0:not use*/
    /*Requires: lv_list*/
    #define LV_FILE_EXPLORER_QUICK_ACCESS        1
#endif

/*==================
 * DEVICES
 *==================*/

/*Use SDL to open window on PC and handle mouse and keyboard*/
#define LV_USE_SDL              0
#if LV_USE_SDL
    #define LV_SDL_INCLUDE_PATH     <SDL2/SDL.h>
    #define LV_SDL_RENDER_MODE      LV_DISPLAY_RENDER_MODE_DIRECT   /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/
    #define LV_SDL_BUF_COUNT        1    /*1 or 2*/
    #define LV_SDL_ACCELERATED      1    /*1: Use hardware acceleration*/
    #define LV_SDL_FULLSCREEN       0    /*1: Make the window full screen by default*/
    #define LV_SDL_DIRECT_EXIT      1    /*1: Exit the application when all SDL windows are closed*/
    #define LV_SDL_MOUSEWHEEL_MODE  LV_SDL_MOUSEWHEEL_MODE_ENCODER  /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
#endif

/*Use X11 to open window on Linux desktop and handle mouse and keyboard*/
#define LV_USE_X11              0
#if LV_USE_X11
    #define LV_X11_DIRECT_EXIT         1  /*Exit the application when all X11 windows have been closed*/
    #define LV_X11_DOUBLE_BUFFER       1  /*Use double buffers for rendering*/
    /*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/
    #define LV_X11_RENDER_MODE_PARTIAL 1  /*Partial render mode (preferred)*/
    #define LV_X11_RENDER_MODE_DIRECT  0  /*direct render mode*/
    #define LV_X11_RENDER_MODE_FULL    0  /*Full render mode*/
#endif

/*Use Wayland to open a window and handle input on Linux or BSD desktops */
#define LV_USE_WAYLAND          0
#if LV_USE_WAYLAND
    #define LV_WAYLAND_WINDOW_DECORATIONS   0    /*Draw client side window decorations only necessary on Mutter/GNOME*/
    #define LV_WAYLAND_WL_SHELL             0    /*Use the legacy wl_shell protocol instead of the default XDG shell*/
#endif

/*Driver for /dev/fb*/
#define LV_USE_LINUX_FBDEV      0
#if LV_USE_LINUX_FBDEV
    #define LV_LINUX_FBDEV_BSD           0
    #define LV_LINUX_FBDEV_RENDER_MODE   LV_DISPLAY_RENDER_MODE_PARTIAL
    #define LV_LINUX_FBDEV_BUFFER_COUNT  0
    #define LV_LINUX_FBDEV_BUFFER_SIZE   60
#endif

/*Use Nuttx to open window and handle touchscreen*/
#define LV_USE_NUTTX    0

#if LV_USE_NUTTX
    #define LV_USE_NUTTX_LIBUV    0

    /*Use Nuttx custom init API to open window and handle touchscreen*/
    #define LV_USE_NUTTX_CUSTOM_INIT    0

    /*Driver for /dev/lcd*/
    #define LV_USE_NUTTX_LCD      0
    #if LV_USE_NUTTX_LCD
        #define LV_NUTTX_LCD_BUFFER_COUNT    0
        #define LV_NUTTX_LCD_BUFFER_SIZE     60
    #endif

    /*Driver for /dev/input*/
    #define LV_USE_NUTTX_TOUCHSCREEN    0

#endif

/*Driver for /dev/dri/card*/
#define LV_USE_LINUX_DRM        0

/*Interface for TFT_eSPI*/
#define LV_USE_TFT_ESPI         0

/*Driver for evdev input devices*/
#define LV_USE_EVDEV    0

/*Driver for libinput input devices*/
#define LV_USE_LIBINPUT    0

#if LV_USE_LIBINPUT
    #define LV_LIBINPUT_BSD    0

    /*Full keyboard support*/
    #define LV_LIBINPUT_XKB             0
    #if LV_LIBINPUT_XKB
        /*"setxkbmap -query" can help find the right values for your keyboard*/
        #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
    #endif
#endif

/*Drivers for LCD devices connected via SPI/parallel port*/
#define LV_USE_ST7735        0
#define LV_USE_ST7789        0
#define LV_USE_ST7796        0
#define LV_USE_ILI9341       0

#define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)

/*Driver for Renesas GLCD*/
#define LV_USE_RENESAS_GLCDC    0

/* LVGL Windows backend */
#define LV_USE_WINDOWS    0

/* Use OpenGL to open window on PC and handle mouse and keyboard */
#define LV_USE_OPENGLES   0
#if LV_USE_OPENGLES
    #define LV_USE_OPENGLES_DEBUG        1    /* Enable or disable debug for opengles */
#endif

/* QNX Screen display and input drivers */
#define LV_USE_QNX              0
#if LV_USE_QNX
    #define LV_QNX_BUF_COUNT        1    /*1 or 2*/
#endif

/*==================
* EXAMPLES
*==================*/

/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1

/*===================
 * DEMO USAGE
 ====================*/

/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0

/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0

/*Render test for each primitives. Requires at least 480x272 display*/
#define LV_USE_DEMO_RENDER 0

/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0

/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
    #define LV_DEMO_MUSIC_SQUARE    0
    #define LV_DEMO_MUSIC_LANDSCAPE 0
    #define LV_DEMO_MUSIC_ROUND     0
    #define LV_DEMO_MUSIC_LARGE     0
    #define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif

/*Flex layout demo*/
#define LV_USE_DEMO_FLEX_LAYOUT     0

/*Smart-phone like multi-language demo*/
#define LV_USE_DEMO_MULTILANG       0

/*Widget transformation demo*/
#define LV_USE_DEMO_TRANSFORM       0

/*Demonstrate scroll settings*/
#define LV_USE_DEMO_SCROLL          0

/*Vector graphic demo*/
#define LV_USE_DEMO_VECTOR_GRAPHIC  0

/*--END OF LV_CONF_H--*/

#endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/

Kompiluje się, ale po wgraniu black screen.

Napiszę jeszcze inaczej, wgrałem przykład z waveshare,

PanelTest:

#include <Arduino.h>
#include <ESP_Panel_Library.h>

#define EXAMPLE_LCD_ENABLE_ATTACH_CALLBACK    (0)
#define EXAMPLE_TOUCH_ENABLE_ATTACH_CALLBACK  (0)
#define EXAMPLE_TOUCH_READ_POINTS_NUM         (5)

ESP_Panel *panel = nullptr;
ESP_PanelLcd *lcd = nullptr;
ESP_PanelTouch *touch = nullptr;
ESP_PanelBacklight *backlight = nullptr;

#if EXAMPLE_LCD_ENABLE_ATTACH_CALLBACK
IRAM_ATTR bool onRefreshFinishCallback(void *user_data)
{
    esp_rom_printf("Refresh finish callback\n");

    return false;
}
#endif

#if TEST_TOUCH_ENABLE_ATTACH_CALLBACK && (ESP_PANEL_TOUCH_IO_INT >= 0)
IRAM_ATTR bool onTouchInterruptCallback(void *user_data)
{
    esp_rom_printf("Touch interrupt callback\n");

    return false;
}
#endif

void setup()
{
    Serial.begin(9600);
    Serial.println("Panel test example start");

    panel = new ESP_Panel();

    Serial.println("Initialize display panel");
    panel->init();
    panel->begin();

    lcd = panel->getLcd();
    touch = panel->getTouch();
    backlight = panel->getBacklight();

    if (backlight != nullptr) {
        Serial.println("Turn off the backlight");
        backlight->off();
    } else {
        Serial.println("Backlight is not available");
    }

    if (lcd != nullptr) {
#if EXAMPLE_LCD_ENABLE_ATTACH_CALLBACK
        lcd->attachRefreshFinishCallback(onRefreshFinishCallback, NULL);
#endif
        Serial.println("Draw color bar from top to bottom, the order is B - G - R");
        lcd->colorBarTest(panel->getLcdWidth(), panel->getLcdHeight());
    } else {
        Serial.println("LCD is not available");
    }

    if (backlight != nullptr) {
        Serial.println("Turn on the backlight");
        backlight->on();
    }

    if ((touch != nullptr) && touch->isInterruptEnabled()) {
#if EXAMPLE_TOUCH_ENABLE_ATTACH_CALLBACK
            touch->attachInterruptCallback(onTouchInterruptCallback, NULL);
#endif
        Serial.println("Reading touch_device point...");
    } else {
        Serial.println("Touch is not available");
        Serial.println("Panel test example end");
    }
}

void loop()
{
    if (touch != nullptr) {
        ESP_PanelTouchPoint point[EXAMPLE_TOUCH_READ_POINTS_NUM];
        int read_touch_result = touch->readPoints(point, EXAMPLE_TOUCH_READ_POINTS_NUM, -1);

        if (read_touch_result > 0) {
            for (int i = 0; i < read_touch_result; i++) {
                Serial.printf("Touch point(%d): x %d, y %d, strength %d\n", i, point[i].x, point[i].y, point[i].strength);
            }
        } else if (read_touch_result < 0) {
            Serial.println("Read touch point failed");
        }
        // Delay for a while to avoid reading too frequently if the interrupt is not enabled
        if (!touch->isInterruptEnabled()) {
            delay(30);
        }
    } else {
        delay(1000);
        Serial.println("IDLE loop");
    }
}

Esp_Panel_Board_Custom(1):

/*
 * SPDX-FileCopyrightText: 2023-2024 Espressif Systems (Shanghai) CO LTD
 *
 * SPDX-License-Identifier: Apache-2.0
 */

#pragma once

// *INDENT-OFF*

/* Set to 1 if using a custom board */
#define ESP_PANEL_USE_CUSTOM_BOARD       (1)         // 0/1

#if ESP_PANEL_USE_CUSTOM_BOARD

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////// Please update the following macros to configure the LCD panel /////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Set to 1 when using an LCD panel */
#define ESP_PANEL_USE_LCD           (1)     // 0/1

#if ESP_PANEL_USE_LCD
/**
 * LCD Controller Name. Choose one of the following:
 *      - EK9716B
 *      - GC9A01, GC9B71, GC9503
 *      - ILI9341
 *      - JD9365
 *      - NV3022B
 *      - SH8601
 *      - SPD2010
 *      - ST7262, ST7701, ST7789, ST7796, ST77916, ST77922
 */
#define ESP_PANEL_LCD_NAME          ST7701

/* LCD resolution in pixels */
#define ESP_PANEL_LCD_WIDTH         (480)
#define ESP_PANEL_LCD_HEIGHT        (480)

/* LCD Bus Settings */
/**
 * If set to 1, the bus will skip to initialize the corresponding host. Users need to initialize the host in advance.
 * It is useful if other devices use the same host. Please ensure that the host is initialized only once.
 *
 * Set to 1 if only the RGB interface is used without the 3-wire SPI interface,
 */
#define ESP_PANEL_LCD_BUS_SKIP_INIT_HOST    (0)     // 0/1
/**
 * LCD Bus Type. Choose one of the following:
 *      - ESP_PANEL_BUS_TYPE_I2C (not ready)
 *      - ESP_PANEL_BUS_TYPE_SPI
 *      - ESP_PANEL_BUS_TYPE_QSPI
 *      - ESP_PANEL_BUS_TYPE_I80 (not ready)
 *      - ESP_PANEL_BUS_TYPE_RGB (only supported for ESP32-S3)
 */
#define ESP_PANEL_LCD_BUS_TYPE      (ESP_PANEL_BUS_TYPE_SPI)
/**
 * LCD Bus Parameters.
 *
 * Please refer to https://docs.espressif.com/projects/esp-idf/en/latest/esp32s3/api-reference/peripherals/lcd.html and
 * https://docs.espressif.com/projects/esp-iot-solution/en/latest/display/lcd/index.html for more details.
 *
 */
#if ESP_PANEL_LCD_BUS_TYPE == ESP_PANEL_BUS_TYPE_SPI

    #define ESP_PANEL_LCD_BUS_HOST_ID           (1)     // Typically set to 1
    #define ESP_PANEL_LCD_SPI_IO_CS             (5)
#if !ESP_PANEL_LCD_BUS_SKIP_INIT_HOST
    #define ESP_PANEL_LCD_SPI_IO_SCK            (7)
    #define ESP_PANEL_LCD_SPI_IO_MOSI           (6)
    #define ESP_PANEL_LCD_SPI_IO_MISO           (-1)    // -1 if not used
#endif
    #define ESP_PANEL_LCD_SPI_IO_DC             (4)
    #define ESP_PANEL_LCD_SPI_MODE              (0)     // 0/1/2/3, typically set to 0
    #define ESP_PANEL_LCD_SPI_CLK_HZ            (40 * 1000 * 1000)
                                                        // Should be an integer divisor of 80M, typically set to 40M
    #define ESP_PANEL_LCD_SPI_TRANS_QUEUE_SZ    (10)    // Typically set to 10
    #define ESP_PANEL_LCD_SPI_CMD_BITS          (8)     // Typically set to 8
    #define ESP_PANEL_LCD_SPI_PARAM_BITS        (8)     // Typically set to 8

#elif ESP_PANEL_LCD_BUS_TYPE == ESP_PANEL_BUS_TYPE_QSPI

    #define ESP_PANEL_LCD_BUS_HOST_ID           (1)     // Typically set to 1
    #define ESP_PANEL_LCD_SPI_IO_CS             (5)
#if !ESP_PANEL_LCD_BUS_SKIP_INIT_HOST
    #define ESP_PANEL_LCD_SPI_IO_SCK            (9)
    #define ESP_PANEL_LCD_SPI_IO_DATA0          (10)
    #define ESP_PANEL_LCD_SPI_IO_DATA1          (11)
    #define ESP_PANEL_LCD_SPI_IO_DATA2          (12)
    #define ESP_PANEL_LCD_SPI_IO_DATA3          (13)
#endif
    #define ESP_PANEL_LCD_SPI_MODE              (0)     // 0/1/2/3, typically set to 0
    #define ESP_PANEL_LCD_SPI_CLK_HZ            (40 * 1000 * 1000)
                                                        // Should be an integer divisor of 80M, typically set to 40M
    #define ESP_PANEL_LCD_SPI_TRANS_QUEUE_SZ    (10)    // Typically set to 10
    #define ESP_PANEL_LCD_SPI_CMD_BITS          (32)    // Typically set to 32
    #define ESP_PANEL_LCD_SPI_PARAM_BITS        (8)     // Typically set to 8

#elif ESP_PANEL_LCD_BUS_TYPE == ESP_PANEL_BUS_TYPE_RGB

    #define ESP_PANEL_LCD_RGB_CLK_HZ            (16 * 1000 * 1000)
    #define ESP_PANEL_LCD_RGB_HPW               (10)
    #define ESP_PANEL_LCD_RGB_HBP               (10)
    #define ESP_PANEL_LCD_RGB_HFP               (20)
    #define ESP_PANEL_LCD_RGB_VPW               (10)
    #define ESP_PANEL_LCD_RGB_VBP               (10)
    #define ESP_PANEL_LCD_RGB_VFP               (10)
    #define ESP_PANEL_LCD_RGB_PCLK_ACTIVE_NEG   (0)     // 0: rising edge, 1: falling edge

                                                        // | 8-bit RGB888 | 16-bit RGB565 |
                                                        // |--------------|---------------|
    #define ESP_PANEL_LCD_RGB_DATA_WIDTH        (16)    // |      8       |      16       |
    #define ESP_PANEL_LCD_RGB_PIXEL_BITS        (16)    // |      24      |      16       |
    #define ESP_PANEL_LCD_RGB_BOUNCE_BUF_SIZE   (0)     // Bounce buffer size in bytes. This function is used to avoid screen drift.
                                                        // To enable the bounce buffer, set it to a non-zero value. Typically set to `ESP_PANEL_LCD_WIDTH * 10`
                                                        // The size of the Bounce Buffer must satisfy `width_of_lcd * height_of_lcd = size_of_buffer * N`,
                                                        // where N is an even number.
    #define ESP_PANEL_LCD_RGB_IO_HSYNC          (46)
    #define ESP_PANEL_LCD_RGB_IO_VSYNC          (3)
    #define ESP_PANEL_LCD_RGB_IO_DE             (17)    // -1 if not used
    #define ESP_PANEL_LCD_RGB_IO_PCLK           (9)
    #define ESP_PANEL_LCD_RGB_IO_DISP           (-1)    // -1 if not used
                                                        // | RGB565 | RGB666 | RGB888 |
                                                        // |--------|--------|--------|
    #define ESP_PANEL_LCD_RGB_IO_DATA0          (10)    // |   B0   |  B0-1  |   B0-3 |
    #define ESP_PANEL_LCD_RGB_IO_DATA1          (11)    // |   B1   |  B2    |   B4   |
    #define ESP_PANEL_LCD_RGB_IO_DATA2          (12)    // |   B2   |  B3    |   B5   |
    #define ESP_PANEL_LCD_RGB_IO_DATA3          (13)    // |   B3   |  B4    |   B6   |
    #define ESP_PANEL_LCD_RGB_IO_DATA4          (14)    // |   B4   |  B5    |   B7   |
    #define ESP_PANEL_LCD_RGB_IO_DATA5          (21)    // |   G0   |  G0    |   G0-2 |
    #define ESP_PANEL_LCD_RGB_IO_DATA6          (47)    // |   G1   |  G1    |   G3   |
    #define ESP_PANEL_LCD_RGB_IO_DATA7          (48)    // |   G2   |  G2    |   G4   |
#if ESP_PANEL_LCD_RGB_DATA_WIDTH > 8
    #define ESP_PANEL_LCD_RGB_IO_DATA8          (45)    // |   G3   |  G3    |   G5   |
    #define ESP_PANEL_LCD_RGB_IO_DATA9          (38)    // |   G4   |  G4    |   G6   |
    #define ESP_PANEL_LCD_RGB_IO_DATA10         (39)    // |   G5   |  G5    |   G7   |
    #define ESP_PANEL_LCD_RGB_IO_DATA11         (40)    // |   R0   |  R0-1  |   R0-3 |
    #define ESP_PANEL_LCD_RGB_IO_DATA12         (41)    // |   R1   |  R2    |   R4   |
    #define ESP_PANEL_LCD_RGB_IO_DATA13         (42)    // |   R2   |  R3    |   R5   |
    #define ESP_PANEL_LCD_RGB_IO_DATA14         (2)     // |   R3   |  R4    |   R6   |
    #define ESP_PANEL_LCD_RGB_IO_DATA15         (1)     // |   R4   |  R5    |   R7   |
#endif

#if !ESP_PANEL_LCD_BUS_SKIP_INIT_HOST
    #define ESP_PANEL_LCD_3WIRE_SPI_IO_CS               (0)
    #define ESP_PANEL_LCD_3WIRE_SPI_IO_SCK              (1)
    #define ESP_PANEL_LCD_3WIRE_SPI_IO_SDA              (2)
    #define ESP_PANEL_LCD_3WIRE_SPI_CS_USE_EXPNADER     (0)     // 0/1
    #define ESP_PANEL_LCD_3WIRE_SPI_SCL_USE_EXPNADER    (0)     // 0/1
    #define ESP_PANEL_LCD_3WIRE_SPI_SDA_USE_EXPNADER    (0)     // 0/1
    #define ESP_PANEL_LCD_3WIRE_SPI_SCL_ACTIVE_EDGE     (0)     // 0: rising edge, 1: falling edge
    #define ESP_PANEL_LCD_FLAGS_AUTO_DEL_PANEL_IO       (0)     // Delete the panel IO instance automatically if set to 1.
                                                                // If the 3-wire SPI pins are sharing other pins of the RGB interface to save GPIOs,
                                                                // Please set it to 1 to release the panel IO and its pins (except CS signal).
    #define ESP_PANEL_LCD_FLAGS_MIRROR_BY_CMD           (!ESP_PANEL_LCD_FLAGS_AUTO_DEL_PANEL_IO)
                                                                // The `mirror()` function will be implemented by LCD command if set to 1.
#endif

#elif ESP_PANEL_LCD_BUS_TYPE == ESP_PANEL_BUS_TYPE_MIPI_DSI

    #define ESP_PANEL_LCD_MIPI_DSI_LANE_NUM         (2)     // ESP32-P4 supports 1 or 2 lanes
    #define ESP_PANEL_LCD_MIPI_DSI_LANE_RATE_MBPS   (1000)  // Single lane bit rate, should consult the LCD supplier or check the
                                                            // LCD drive IC datasheet for the supported lane rate.
                                                            // ESP32-P4 supports max 1500Mbps
    #define ESP_PANEL_LCD_MIPI_DSI_PHY_LDO_ID       (3)     // -1 if not used
    #define ESP_PANEL_LCD_MIPI_DPI_CLK_MHZ          (52)
    #define ESP_PANEL_LCD_MIPI_DPI_PIXEL_BITS       (ESP_PANEL_LCD_RGB565_COLOR_BITS_16)
    #define ESP_PANEL_LCD_MIPI_DSI_HPW              (10)
    #define ESP_PANEL_LCD_MIPI_DSI_HBP              (160)
    #define ESP_PANEL_LCD_MIPI_DSI_HFP              (160)
    #define ESP_PANEL_LCD_MIPI_DSI_VPW              (1)
    #define ESP_PANEL_LCD_MIPI_DSI_VBP              (23)
    #define ESP_PANEL_LCD_MIPI_DSI_VFP              (12)

#else

#error "The function is not ready and will be implemented in the future."

#endif /* ESP_PANEL_LCD_BUS_TYPE */

/**
 * LCD Vendor Initialization Commands.
 *
 * Vendor specific initialization can be different between manufacturers, should consult the LCD supplier for
 * initialization sequence code. Please uncomment and change the following macro definitions. Otherwise, the LCD driver
 * will use the default initialization sequence code.
 *
 * There are two formats for the sequence code:
 *   1. Raw data: {command, (uint8_t []){ data0, data1, ... }, data_size, delay_ms}
 *   2. Formatter: ESP_PANEL_LCD_CMD_WITH_8BIT_PARAM(delay_ms, command, { data0, data1, ... }) and
 *                ESP_PANEL_LCD_CMD_WITH_NONE_PARAM(delay_ms, command)
 */
/*
#define ESP_PANEL_LCD_VENDOR_INIT_CMD()                                        \
    {                                                                          \
        {0xFF, (uint8_t []){0x77, 0x01, 0x00, 0x00, 0x10}, 5, 0},              \
        {0xC0, (uint8_t []){0x3B, 0x00}, 2, 0},                                \
        {0xC1, (uint8_t []){0x0D, 0x02}, 2, 0},                                \
        {0x29, (uint8_t []){0x00}, 0, 120},                                    \
        or                                                                     \
        ESP_PANEL_LCD_CMD_WITH_8BIT_PARAM(0, 0xFF, {0x77, 0x01, 0x00, 0x00, 0x10}), \
        ESP_PANEL_LCD_CMD_WITH_8BIT_PARAM(0, 0xC0, {0x3B, 0x00}),                   \
        ESP_PANEL_LCD_CMD_WITH_8BIT_PARAM(0, 0xC1, {0x0D, 0x02}),                   \
        ESP_PANEL_LCD_CMD_WITH_NONE_PARAM(120, 0x29),                               \
    }
*/

/* LCD Color Settings */
/* LCD color depth in bits */
#define ESP_PANEL_LCD_COLOR_BITS    (16)        // 8/16/18/24
/*
 * LCD RGB Element Order. Choose one of the following:
 *      - 0: RGB
 *      - 1: BGR
 */
#define ESP_PANEL_LCD_BGR_ORDER     (0)         // 0/1
#define ESP_PANEL_LCD_INEVRT_COLOR  (0)         // 0/1

/* LCD Transformation Flags */
#define ESP_PANEL_LCD_SWAP_XY       (0)         // 0/1
#define ESP_PANEL_LCD_MIRROR_X      (0)         // 0/1
#define ESP_PANEL_LCD_MIRROR_Y      (0)         // 0/1

/* LCD Other Settings */
/* Reset pin */
#define ESP_PANEL_LCD_IO_RST          (-1)      // IO num of RESET pin, set to -1 if not use
#define ESP_PANEL_LCD_RST_LEVEL       (0)       // Active level. 0: low level, 1: high level

#endif /* ESP_PANEL_USE_LCD */

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////// Please update the following macros to configure the touch panel ///////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Set to 1 when using an touch panel */
#define ESP_PANEL_USE_TOUCH         (1)         // 0/1
#if ESP_PANEL_USE_TOUCH
/**
 * Touch controller name. Choose one of the following:
 *      - CST816S
 *      - FT5x06
 *      - GT911, GT1151
 *      - ST1633, ST7123
 *      - TT21100
 *      - XPT2046
 */
#define ESP_PANEL_TOUCH_NAME        GT911

/* Touch resolution in pixels */
#define ESP_PANEL_TOUCH_H_RES       (480)   // Typically set to the same value as the width of LCD
#define ESP_PANEL_TOUCH_V_RES       (480)  // Typically set to the same value as the height of LCD

/* Touch Panel Bus Settings */
/**
 * If set to 1, the bus will skip to initialize the corresponding host. Users need to initialize the host in advance.
 * It is useful if other devices use the same host. Please ensure that the host is initialized only once.
 */
#define ESP_PANEL_TOUCH_BUS_SKIP_INIT_HOST      (0)     // 0/1
/**
 * Touch panel bus type. Choose one of the following:
 *      - ESP_PANEL_BUS_TYPE_I2C
 *      - ESP_PANEL_BUS_TYPE_SPI
 */
#define ESP_PANEL_TOUCH_BUS_TYPE            (ESP_PANEL_BUS_TYPE_I2C)
/* Touch panel bus parameters */
#if ESP_PANEL_TOUCH_BUS_TYPE == ESP_PANEL_BUS_TYPE_I2C

    #define ESP_PANEL_TOUCH_BUS_HOST_ID     (0)     // Typically set to 0
    #define ESP_PANEL_TOUCH_I2C_ADDRESS     (0)     // Typically set to 0 to use the default address.
                                                    // - For touchs with only one address, set to 0
                                                    // - For touchs with multiple addresses, set to 0 or the address
                                                    //   Like GT911, there are two addresses: 0x5D(default) and 0x14
#if !ESP_PANEL_TOUCH_BUS_SKIP_INIT_HOST
    #define ESP_PANEL_TOUCH_I2C_CLK_HZ      (400 * 1000)
                                                    // Typically set to 400K
    #define ESP_PANEL_TOUCH_I2C_SCL_PULLUP  (1)     // 0/1
    #define ESP_PANEL_TOUCH_I2C_SDA_PULLUP  (1)     // 0/1
    #define ESP_PANEL_TOUCH_I2C_IO_SCL      (18)
    #define ESP_PANEL_TOUCH_I2C_IO_SDA      (8)
#endif

#elif ESP_PANEL_TOUCH_BUS_TYPE == ESP_PANEL_BUS_TYPE_SPI

    #define ESP_PANEL_TOUCH_BUS_HOST_ID         (1)     // Typically set to 1
    #define ESP_PANEL_TOUCH_SPI_IO_CS           (5)
#if !ESP_PANEL_TOUCH_BUS_SKIP_INIT_HOST
    #define ESP_PANEL_TOUCH_SPI_IO_SCK          (7)
    #define ESP_PANEL_TOUCH_SPI_IO_MOSI         (6)
    #define ESP_PANEL_TOUCH_SPI_IO_MISO         (9)
#endif
    #define ESP_PANEL_TOUCH_SPI_CLK_HZ          (1 * 1000 * 1000)
                                                        // Should be an integer divisor of 80M, typically set to 1M

#else

#error "The function is not ready and will be implemented in the future."

#endif /* ESP_PANEL_TOUCH_BUS_TYPE */

/* Touch Transformation Flags */
#define ESP_PANEL_TOUCH_SWAP_XY         (0)         // 0/1
#define ESP_PANEL_TOUCH_MIRROR_X        (0)         // 0/1
#define ESP_PANEL_TOUCH_MIRROR_Y        (0)         // 0/1

/* Touch Other Settings */
/* Reset pin */
#define ESP_PANEL_TOUCH_IO_RST          (-1)        // IO num of RESET pin, set to -1 if not use
                                                    // For GT911, the RST pin is also used to configure the I2C address
#define ESP_PANEL_TOUCH_RST_LEVEL       (0)         // Active level. 0: low level, 1: high level
/* Interrupt pin */
#define ESP_PANEL_TOUCH_IO_INT          (-1)        // IO num of INT pin, set to -1 if not use
                                                    // For GT911, the INT pin is also used to configure the I2C address
#define ESP_PANEL_TOUCH_INT_LEVEL       (0)         // Active level. 0: low level, 1: high level

#endif /* ESP_PANEL_USE_TOUCH */

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////// Please update the following macros to configure the backlight ////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define ESP_PANEL_USE_BACKLIGHT         (1)         // 0/1
#if ESP_PANEL_USE_BACKLIGHT
/* Backlight pin */
#define ESP_PANEL_BACKLIGHT_IO          (45)        // IO num of backlight pin
#define ESP_PANEL_BACKLIGHT_ON_LEVEL    (1)         // 0: low level, 1: high level

/* Set to 1 if you want to turn off the backlight after initializing the panel; otherwise, set it to turn on */
#define ESP_PANEL_BACKLIGHT_IDLE_OFF    (0)         // 0: on, 1: off

/* Set to 1 if use PWM for brightness control */
#define ESP_PANEL_LCD_BL_USE_PWM        (1)         // 0/1
#endif /* ESP_PANEL_USE_BACKLIGHT */

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////// Please update the following macros to configure the IO expander //////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Set to 0 if not using IO Expander */
#define ESP_PANEL_USE_EXPANDER          (0)         // 0/1
#if ESP_PANEL_USE_EXPANDER
/**
 * IO expander name. Choose one of the following:
 *      - CH422G
 *      - HT8574
 *      - TCA95xx_8bit
 *      - TCA95xx_16bit
 */
#define ESP_PANEL_EXPANDER_NAME         TCA95xx_8bit

/* IO expander Settings */
/**
 * If set to 1, the driver will skip to initialize the corresponding host. Users need to initialize the host in advance.
 * It is useful if other devices use the same host. Please ensure that the host is initialized only once.
 */
#define ESP_PANEL_EXPANDER_SKIP_INIT_HOST       (0)     // 0/1
/* IO expander parameters */
#define ESP_PANEL_EXPANDER_HOST_ID              (0)     // Typically set to 0
#define ESP_PANEL_EXPANDER_I2C_ADDRESS          (0x20)  // The actual I2C address. Even for the same model of IC,
                                                        // the I2C address may be different, and confirmation based on
                                                        // the actual hardware connection is required
#if !ESP_PANEL_EXPANDER_SKIP_INIT_HOST
    #define ESP_PANEL_EXPANDER_I2C_CLK_HZ       (400 * 1000)
                                                        // Typically set to 400K
    #define ESP_PANEL_EXPANDER_I2C_SCL_PULLUP   (1)     // 0/1
    #define ESP_PANEL_EXPANDER_I2C_SDA_PULLUP   (1)     // 0/1
    #define ESP_PANEL_EXPANDER_I2C_IO_SCL       (18)
    #define ESP_PANEL_EXPANDER_I2C_IO_SDA       (8)
#endif
#endif /* ESP_PANEL_USE_EXPANDER */

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////// Please utilize the following macros to execute any additional code if required. //////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// #define ESP_PANEL_BEGIN_START_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_EXPANDER_START_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_EXPANDER_END_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_LCD_START_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_LCD_END_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_TOUCH_START_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_TOUCH_END_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_BACKLIGHT_START_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_BACKLIGHT_END_FUNCTION( panel )
// #define ESP_PANEL_BEGIN_END_FUNCTION( panel )

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////// File Version ///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
 * Do not change the following versions, they are used to check if the configurations in this file are compatible with
 * the current version of `ESP_Panel_Board_Custom.h` in the library. The detailed rules are as follows:
 *
 *   1. If the major version is not consistent, then the configurations in this file are incompatible with the library
 *      and must be replaced with the file from the library.
 *   2. If the minor version is not consistent, this file might be missing some new configurations, which will be set to
 *      default values. It is recommended to replace it with the file from the library.
 *   3. Even if the patch version is not consistent, it will not affect normal functionality.
 *
 */
#define ESP_PANEL_BOARD_CUSTOM_FILE_VERSION_MAJOR 0
#define ESP_PANEL_BOARD_CUSTOM_FILE_VERSION_MINOR 3
#define ESP_PANEL_BOARD_CUSTOM_FILE_VERSION_PATCH 1

#endif /* ESP_PANEL_USE_CUSTOM_BOARD */

// *INDENT-OFF*

Esp_Panel_Board_Supported(0):

/*
 * SPDX-FileCopyrightText: 2023-2024 Espressif Systems (Shanghai) CO LTD
 *
 * SPDX-License-Identifier: Apache-2.0
 */

#pragma once

/* Set to 1 if using a supported board */
#define ESP_PANEL_USE_SUPPORTED_BOARD       (0)         // 0/1

#if ESP_PANEL_USE_SUPPORTED_BOARD
/**
 * Uncomment one of the following macros to select an supported development board. If multiple macros are uncommented
 * at the same time, an error will be prompted during compilation.
 *
 */

/*
 * Espressif Supported Boards (https://www.espressif.com/en/products/devkits):
 *
 *  - BOARD_ESP32_C3_LCDKIT (ESP32-C3-LCDkit): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32c3/esp32-c3-lcdkit/index.html
 *  - BOARD_ESP32_S3_BOX (ESP32-S3-Box): https://github.com/espressif/esp-box/tree/master
 *  - BOARD_ESP32_S3_BOX_3 (ESP32-S3-Box-3 & ESP32-S3-Box-3B): https://github.com/espressif/esp-box/tree/master
 *  - BOARD_ESP32_S3_BOX_3_BETA (ESP32-S3-Box-3(beta)): https://github.com/espressif/esp-box/tree/c4c954888e11250423f083df0067d99e22d59fbe
 *  - BOARD_ESP32_S3_BOX_LITE (ESP32-S3-Box-Lite): https://github.com/espressif/esp-box/tree/master
 *  - BOARD_ESP32_S3_EYE (ESP32-S3-EYE): https://github.com/espressif/esp-who/blob/master/docs/en/get-started/ESP32-S3-EYE_Getting_Started_Guide.md
 *  - BOARD_ESP32_S3_KORVO_2 (ESP32-S3-Korvo-2): https://docs.espressif.com/projects/esp-adf/en/latest/design-guide/dev-boards/user-guide-esp32-s3-korvo-2.html
 *  - BOARD_ESP32_S3_LCD_EV_BOARD (ESP32-S3-LCD-EV-Board(v1.1-v1.4)): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-lcd-ev-board/user_guide_v1.4.html
 *  - BOARD_ESP32_S3_LCD_EV_BOARD_V1_5 (ESP32-S3-LCD-EV-Board(v1.5)): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-lcd-ev-board/user_guide.html
 *  - BOARD_ESP32_S3_LCD_EV_BOARD_2 (ESP32-S3-LCD-EV-Board-2(v1.1-v1.4))): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-lcd-ev-board/user_guide_v1.4.html
 *  - BOARD_ESP32_S3_LCD_EV_BOARD_2_V1_5 (ESP32-S3-LCD-EV-Board-2(v1.5)): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-lcd-ev-board/user_guide.html
 *  - BOARD_ESP32_S3_USB_OTG (ESP32-S3-USB-OTG): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32s3/esp32-s3-usb-otg/index.html
 *  - BOARD_ESP32_P4_FUNCTION_EV_BOARD (ESP32-P4-Function-EV-Board): https://docs.espressif.com/projects/esp-dev-kits/en/latest/esp32p4/esp32-p4-function-ev-board/index.html
 *
 */
// #define BOARD_ESP32_C3_LCDKIT
// #define BOARD_ESP32_S3_BOX
// #define BOARD_ESP32_S3_BOX_3
// #define BOARD_ESP32_S3_BOX_3_BETA
// #define BOARD_ESP32_S3_BOX_LITE
// #define BOARD_ESP32_S3_EYE
// #define BOARD_ESP32_S3_KORVO_2
// #define BOARD_ESP32_S3_LCD_EV_BOARD
// #define BOARD_ESP32_S3_LCD_EV_BOARD_V1_5
// #define BOARD_ESP32_S3_LCD_EV_BOARD_2
// #define BOARD_ESP32_S3_LCD_EV_BOARD_2_V1_5
// #define BOARD_ESP32_S3_USB_OTG
// #define BOARD_ESP32_P4_FUNCTION_EV_BOARD

/*
 * Elecrow (https://www.elecrow.com):
 *
 *  - BOARD_ELECROW_CROWPANEL_7_0 (ELECROW_CROWPANEL_7_0): https://www.elecrow.com/esp32-display-7-inch-hmi-display-rgb-tft-lcd-touch-screen-support-lvgl.html
 */
// #define BOARD_ELECROW_CROWPANEL_7_0

/*
 * M5Stack (https://m5stack.com/):
 *
 *  - BOARD_M5STACK_M5CORE2 (M5STACK_M5CORE2): https://docs.m5stack.com/en/core/core2
 *  - BOARD_M5STACK_M5DIAL (M5STACK_M5DIAL): https://docs.m5stack.com/en/core/M5Dial
 *  - BOARD_M5STACK_M5CORES3 (M5STACK_M5CORES3): https://docs.m5stack.com/en/core/CoreS3
 */
// #define BOARD_M5STACK_M5CORE2
// #define BOARD_M5STACK_M5DIAL
// #define BOARD_M5STACK_M5CORES3

/*
 * Shenzhen Jingcai Intelligent Supported Boards (https://www.displaysmodule.com/):
 *
 *  - BOARD_ESP32_4848S040C_I_Y_3 (ESP32-4848S040C_I_Y_3):
 *      - https://www.displaysmodule.com/sale-41828962-experience-the-power-of-the-esp32-display-module-sku-esp32-4848s040c-i-y-3.html
 *      - http://pan.jczn1688.com/directlink/1/ESP32%20module/4.0inch_ESP32-4848S040.zip
 *
 */
// #define BOARD_ESP32_4848S040C_I_Y_3

/*
 * Waveshare Supported Boards (https://www.waveshare.com/):
 *
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_1_85 (ESP32_S3_Touch_LCD_1_85): https://www.waveshare.com/esp32-s3-touch-lcd-1.85.htm
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_2_1 (ESP32_S3_Touch_LCD_2_1): https://www.waveshare.com/esp32-s3-touch-lcd-2.1.htm
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_4_3 (ESP32_S3_Touch_LCD_4_3): https://www.waveshare.com/esp32-s3-touch-lcd-4.3.htm
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_4_3_B (ESP32_S3_Touch_LCD_4_3_B): https://www.waveshare.com/esp32-s3-touch-lcd-4.3B.htm
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_5 (ESP32_S3_Touch_LCD_5): https://www.waveshare.com/esp32-s3-touch-lcd-5.htm?sku=28117
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_5_B (ESP32_S3_Touch_LCD_5_B): https://www.waveshare.com/esp32-s3-touch-lcd-5.htm?sku=28151
 *  - BOARD_WAVESHARE_ESP32_S3_Touch_LCD_7 (ESP32_S3_Touch_LCD_7): https://www.waveshare.com/esp32-s3-touch-lcd-7.htm
 *  - BOARD_WAVESHARE_ESP32_P4_NANO (ESP32_P4_NANO): https://www.waveshare.com/esp32-p4-nano.htm
 */
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_1_85
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_2_1
//#define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_4_3
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_4_3_B
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_5
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_5_B
// #define BOARD_WAVESHARE_ESP32_S3_Touch_LCD_7
// #define BOARD_WAVESHARE_ESP32_P4_NANO

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////// File Version ///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
 * Do not change the following versions, they are used to check if the configurations in this file are compatible with
 * the current version of `ESP_Panel_Board_Supported.h` in the library. The detailed rules are as follows:
 *
 *   1. If the major version is not consistent, then the configurations in this file are incompatible with the library
 *      and must be replaced with the file from the library.
 *   2. If the minor version is not consistent, this file might be missing some new configurations, which will be set to
 *      default values. It is recommended to replace it with the file from the library.
 *   3. If the patch version is not consistent, it will not affect normal functionality.
 *
 */
#define ESP_PANEL_BOARD_SUPPORTED_FILE_VERSION_MAJOR 0
#define ESP_PANEL_BOARD_SUPPORTED_FILE_VERSION_MINOR 7
#define ESP_PANEL_BOARD_SUPPORTED_FILE_VERSION_PATCH 0

#endif

Esp_Panel_Conf:

/*
 * SPDX-FileCopyrightText: 2023-2024 Espressif Systems (Shanghai) CO LTD
 *
 * SPDX-License-Identifier: Apache-2.0
 */

#pragma once

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// Debug Configurations /////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Set to 1 if assert on error. Otherwise print error message */
#define ESP_PANEL_CHECK_RESULT_ASSERT       (0)         // 0/1

/* Set to 1 if print log message for debug */
#define ESP_PANEL_ENABLE_LOG                (1)         // 0/1

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////// Touch Driver Configurations //////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Maximum point number */
#define ESP_PANEL_TOUCH_MAX_POINTS          (5)
/* Maximum button number */
#define ESP_PANEL_TOUCH_MAX_BUTTONS         (1)

/**
 * XPT2046 related
 *
 */
#define ESP_PANEL_TOUCH_XPT2046_Z_THRESHOLD             (400)   // Minimum Z pressure threshold
/**
 * Enable Interrupt (PENIRQ) output, also called Full Power Mode.
 * Enable this to configure the XPT2046 to output low on the PENIRQ output if a touch is detected.
 * This mode uses more power when enabled. Note that this signal goes low normally when a read is active.
 */
#define ESP_PANEL_TOUCH_XPT2046_INTERRUPT_MODE          (0)     // 0/1
/**
 * Keep internal Vref enabled.
 * Enable this to keep the internal Vref enabled between conversions. This uses slightly more power,
 * but requires fewer transactions when reading the battery voltage, aux voltage and temperature.
 *
 */
#define ESP_PANEL_TOUCH_XPT2046_VREF_ON_MODE            (0)     // 0/1
/**
 * Convert touch coordinates to screen coordinates.
 * When this option is enabled the raw ADC values will be converted from 0-4096 to 0-{screen width} or 0-{screen height}.
 * When this option is disabled the process_coordinates method will need to be used to convert the raw ADC values into a
 * screen coordinate.
 *
 */
#define ESP_PANEL_TOUCH_XPT2046_CONVERT_ADC_TO_COORDS   (1)     // 0/1
/**
 * Enable data structure locking.
 * By enabling this option the XPT2046 driver will lock the touch position data structures when reading values from the
 * XPT2046 and when reading position data via API.
 * WARNING: enabling this option may result in unintended crashes.
 *
 */
#define ESP_PANEL_TOUCH_XPT2046_ENABLE_LOCKING          (0)     // 0/1

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////// File Version ///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
 * Do not change the following versions, they are used to check if the configurations in this file are compatible with
 * the current version of `ESP_Panel_Conf.h` in the library. The detailed rules are as follows:
 *
 *   1. If the major version is not consistent, then the configurations in this file are incompatible with the library
 *      and must be replaced with the file from the library.
 *   2. If the minor version is not consistent, this file might be missing some new configurations, which will be set to
 *      default values. It is recommended to replace it with the file from the library.
 *   3. Even if the patch version is not consistent, it will not affect normal functionality.
 *
 */
#define ESP_PANEL_CONF_FILE_VERSION_MAJOR 0
#define ESP_PANEL_CONF_FILE_VERSION_MINOR 1
#define ESP_PANEL_CONF_FILE_VERSION_PATCH 2

Ekran martwy.

1 godzinę temu, _LM_ napisał:

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